1 .@dex = readparam(bDex);
2 .@luk = readparam(bLuk);
3 .@critical = 3 + (.@luk / 10);
4 .@critical_dmg = 3 - (.@dex/10) * 2;
5 .@sub_arrowstorm = 10;
6 .@sub_gateofhell = 10;
7 bonus bBaseAtk,(.@luk/10)*2;
8 bonus bMatk,(.@luk / 10) * 2;
9 if (.@luk > 107) {
10 .@critical += 5;
11 .@critical_dmg += 10;
12 }
13 if (.@luk > 119) {
14 .@critical += 10;
15 .@critical_dmg += 17;
16 .@sub_arrowstorm += 30;
17 .@sub_gateofhell += 30;
18 }
19 bonus bCritical,.@critical;
20 bonus bCritAtkRate,.@critical_dmg;
21 bonus2 bSubSkill,"RA_ARROWSTORM",.@sub_arrowstorm;
22 bonus2 bSubSkill,"SR_GATEOFHELL",.@sub_gateofhell;
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