1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus2 bAddClass,Class_All,2;
4 bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
5 if (.@r>=7) {
6 bonus bShortAtkRate,getskilllv("BS_WEAPONRESEARCH");
7 }
8 if (.@r>=9) {
9 bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
10 bonus2 bSkillAtk,"NC_AXETORNADO",25;
11 bonus2 bSkillAtk,"NC_POWERSWING",25;
12 }
13 if (.@r>=11) {
14 bonus2 bAddSize,Size_All,20;
15 bonus bDelayrate,-10;
16 }
17 if (.@r>=13) {
18 bonus2 bSkillAtk,"NC_AXETORNADO",15;
19 bonus2 bSkillAtk,"NC_POWERSWING",15;
20 }
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