1 .@a = getskilllv("BS_WEAPONRESEARCH");
2 bonus2 bAddClass,Class_All,5;
3 bonus bShortAtkRate,1*.@a;
4 if (BaseLevel>=105) {
5 bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
6 bonus2 bSkillAtk,"NC_AXETORNADO",25;
7 bonus2 bSkillAtk,"NC_POWERSWING",25;
8 if (BaseLevel>=110) {
9 bonus bDelayrate,-10;
10 bonus2 bAddSize,Size_All,15;
11 if (BaseLevel>=115) {
12 bonus2 bSkillAtk,"NC_AXETORNADO",15;
13 bonus2 bSkillAtk,"NC_POWERSWING",15;
14 }
15 }
16 }
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