1 .@a = getskilllv("RK_DRAGONTRAINING");
2 bonus2 bAddClass,Class_All,5;
3 bonus bDelayrate,-3*.@a;
4 if (BaseLevel>=105) {
5 bonus bVariableCastrate,-10;
6 bonus2 bSkillAtk,"RK_DRAGONBREATH",25;
7 bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",25;
8 bonus2 bSkillAtk,"RK_HUNDREDSPEAR",25;
9 if (BaseLevel>=110) {
10 bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-2000;
11 bonus bLongAtkRate,15;
12 if (BaseLevel>=115) {
13 bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
14 bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
15 bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15;
16 }
17 }
18 }
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