1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus2 bMagicAtkEle,Ele_Neutral,15;
4 bonus2 bMagicAtkEle,Ele_Water,15;
5 bonus bVariableCastrate,-3*(.@r/3);
6 bonus bMatk,6*(.@r/3);
7 if (.@r>=7) {
8 bonus2 bSkillAtk,"WL_JACKFROST",10;
9 bonus2 bSkillAtk,"WL_COMET",10;
10 }
11 if (.@r>=9) {
12 bonus2 bSkillCooldown,"WL_JACKFROST",-1500;
13 bonus2 bSkillCooldown,"WL_COMET",-10000;
14 }
15 if (.@r>=11) {
16 bonus2 bSkillAtk,"WL_JACKFROST",20;
17 bonus2 bSkillAtk,"WL_COMET",20;
18 }
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