1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus bMatkRate,2;
4 bonus bMatk,230+(3*.@r)+3*(min(BaseLevel,195)/15);
5 if (.@r>=7) {
6 bonus2 bMagicAtkEle,Ele_Earth,getskilllv("HW_MAGICPOWER");
7 bonus2 bMagicAtkEle,Ele_Fire,getskilllv("HW_MAGICPOWER");
8 }
9 if (.@r>=9) {
10 bonus bVariableCastrate,-10;
11 bonus2 bSkillAtk,"WL_EARTHSTRAIN",25;
12 bonus2 bSkillAtk,"WL_CRIMSONROCK",25;
13 }
14 if (.@r>=11) {
15 bonus2 bMagicAddSize,Size_All,15;
16 bonus2 bMagicAtkEle,Ele_Earth,15;
17 bonus2 bMagicAtkEle,Ele_Fire,15;
18 }
19 if (.@r>=13) {
20 bonus2 bSkillAtk,"WL_EARTHSTRAIN",15;
21 bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
22 }
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