1 bonus bUnbreakableWeapon;
2 .@r = getrefine();
3 bonus bMatk,.@r/2*15;
4 bonus2 bSkillAtk,"WL_EARTHSTRAIN",.@r/3*12;
5 if (.@r>=7) {
6 bonus bVariableCastrate,-10;
7 bonus2 bMagicAtkEle,Ele_Earth,15;
8 bonus2 bMagicAtkEle,Ele_Fire,15;
9 }
10 if (.@r>=9) {
11 bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-1000;
12 bonus bVariableCastrate,-5;
13 }
14 if (.@r>=11) {
15 bonus2 bMagicAddSize,Size_All,15;
16 bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
17 }
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