1 .@a = getskilllv("HW_MAGICPOWER");
2 bonus bUnbreakableWeapon;
3 bonus bMatkRate,5;
4 bonus bVariableCastrate,-1*.@a;
5 if (BaseLevel>=105) {
6 bonus2 bMagicAtkEle,Ele_Earth,10;
7 bonus2 bMagicAtkEle,Ele_Fire,10;
8 bonus2 bSkillAtk,"WL_CRIMSONROCK",25;
9 bonus2 bSkillAtk,"WL_EARTHSTRAIN",25;
10 if (BaseLevel>=110) {
11 bonus2 bMagicAtkEle,Ele_Earth,15;
12 bonus2 bMagicAtkEle,Ele_Fire,15;
13 bonus2 bMagicAddSize,Size_ALL,15;
14 if (BaseLevel>=115) {
15 bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
16 bonus2 bSkillAtk,"WL_EARTHSTRAIN",15;
17 }
18 }
19 }
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