1 .@a = getskilllv("TK_SPTIME");
2 bonus bUnbreakableWeapon;
3 bonus bMatkRate,5;
4 bonus bVariableCastrate,-1*.@a;
5 if (BaseLevel>=105) {
6 bonus2 bMagicAtkEle,Ele_All,10;
7 bonus2 bSkillAtk,"SP_SPA",25;
8 bonus2 bSkillAtk,"SP_SWHOO",25;
9 if (BaseLevel>=110) {
10 bonus bVariableCastrate,-10;
11 bonus2 bMagicAddSize,Size_ALL,15;
12 if (BaseLevel>=115) {
13 bonus2 bSkillAtk,"SP_SPA",15;
14 bonus2 bSkillAtk,"SP_SWHOO",15;
15 }
16 }
17 }
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