1 .@r = getrefine();
2 bonus bAtkEle,Ele_Wind;
3 bonus bUnbreakableWeapon;
4 bonus2 bSkillAtk,"KO_HUUMARANKA",15;
5 bonus bVariableCastrate,-2*(.@r/3);
6 bonus bBaseAtk,6*(.@r/3);
7 if (.@r>=7) {
8 bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;
9 }
10 if (.@r>=9) {
11 bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000;
12 bonus2 bSkillCooldown,"KO_HUUMARANKA",-2000;
13 }
14 if (.@r>=11) {
15 bonus2 bSkillAtk,"KO_HUUMARANKA",20;
16 bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
17 }
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