1 bonus bUnbreakableWeapon;
2 .@r = getrefine();
3 bonus bBaseAtk,15*(.@r/2);
4 bonus bLongAtkRate,.@r/3*2;
5 if (.@r>=7) {
6 bonus2 bSkillAtk,"KO_HUUMARANKA",30;
7 bonus bVariableCastrate,-10;
8 }
9 if (.@r>=9) {
10 bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
11 }
12 if (.@r>=11) {
13 bonus2 bAddEle,Ele_Fire,20;
14 bonus2 bAddEle,Ele_Dark,20;
15 bonus2 bAddEle,Ele_Holy,20;
16 bonus2 bAddRace,RC_Undead,20;
17 bonus2 bAddRace,RC_Demon,20;
18 bonus2 bAddRace,RC_Angel,20;
19 }
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