1 .@a = getskilllv("NJ_NINPOU");
2 bonus bUnbreakableWeapon;
3 bonus bMatkRate,5;
4 bonus bVariableCastrate,-1*.@a;
5 if (BaseLevel>=105) {
6 bonus2 bMagicAtkEle,Ele_Water,10;
7 bonus2 bMagicAtkEle,Ele_Wind,10;
8 bonus2 bMagicAtkEle,Ele_Fire,10;
9 bonus2 bSkillAtk,"NJ_KOUENKA",25;
10 bonus2 bSkillAtk,"NJ_HYOUSENSOU",25;
11 bonus2 bSkillAtk,"NJ_HUUJIN",25;
12 if (BaseLevel>=110) {
13 bonus bVariableCastrate,-10;
14 bonus2 bMagicAddSize,Size_ALL,15;
15 if (BaseLevel>=115) {
16 bonus2 bSkillAtk,"NJ_KOUENKA",15;
17 bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
18 bonus2 bSkillAtk,"NJ_HUUJIN",15;
19 }
20 }
21 }
|