1 .@r = getrefine();
2 bonus2 bAddClass,Class_All,2;
3 bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
4 if (.@r>=7) {
5 bonus bLongAtkRate,2*getskilllv("BA_MUSICALLESSON");
6 }
7 if (.@r>=9) {
8 bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
9 bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25;
10 }
11 if (.@r>=11) {
12 bonus2 bAddSize,Size_All,15;
13 bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
14 }
15 if (.@r>=13) {
16 bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
17 }
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