1 .@a = getskilllv("AC_VULTURE");
2 bonus2 bAddClass,Class_All,5;
3 bonus bLongAtkRate,1*.@a;
4 if (BaseLevel>=105) {
5 bonus bVariableCastrate,-10;
6 bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;
7 bonus2 bSkillAtk,"SC_FEINTBOMB",25;
8 if (BaseLevel>=110) {
9 bonus bDelayrate,-10;
10 bonus2 bAddSize,Size_All,15;
11 if (BaseLevel>=115) {
12 bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;
13 bonus2 bSkillAtk,"SC_FEINTBOMB",25;
14 }
15 }
16 }
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