Item Use Script
|
1 .@a = getskilllv("AC_VULTURE");
2 bonus2 bAddClass,Class_All,5;
3 bonus bAspdRate,1*.@a;
4 if (BaseLevel>=105) {
5 bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
6 bonus2 bSkillAtk,"SN_SHARPSHOOTING",25;
7 bonus2 bSkillAtk,"RA_AIMEDBOLT",25;
8 if (BaseLevel>=110) {
9 bonus bDelayrate,-10;
10 bonus2 bAddSize,Size_All,15;
11 if (BaseLevel>=115) {
12 bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
13 bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
14 }
15 }
16 }
|