1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus2 bSkillAtk,"RL_FIREDANCE",10;
4 bonus bBaseAtk,18*(.@r/3);
5 if (.@r>=7) {
6 bonus2 bSkillAtk,"RL_FIREDANCE",20;
7 if (.@r>=9) {
8 bonus2 bSubRace,RC_All,15;
9 bonus2 bSubRace,RC_Player_Human,-15;
10 bonus2 bSubRace,RC_Player_Doram,-15;
11 if (.@r>=11) {
12 bonus2 bSkillAtk,"RL_FIREDANCE",25;
13 if (.@r>=12) {
14 bonus bLongAtkRate,15;
15 }
16 }
17 }
18 }
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