Item Use Script
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1 .@r = getrefine();
2 bonus2 bSkillAtk,"RL_FIRE_RAIN",10;
3 bonus bAspdRate,3*(.@r/3);
4 bonus bBaseAtk,6*(.@r/3);
5 if (.@r>=7) {
6 bonus2 bSkillAtk,"RL_R_TRIP",10;
7 bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
8 }
9 if (.@r>=9) {
10 bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000;
11 }
12 if (.@r>=11) {
13 autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",15; }",1000,10000,"RL_FIRE_RAIN";
14 bonus2 bSkillAtk,"RL_FIRE_RAIN",25;
15 }
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